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COURSE UNIT TITLECOURSE UNIT CODESEMESTERTHEORY + PRACTICE (Hour)ECTS
GAME DESIGN GİT410 - 2 + 2 5

TYPE OF COURSE UNITElective Course
LEVEL OF COURSE UNITBachelor's Degree
YEAR OF STUDY-
SEMESTER-
NUMBER OF ECTS CREDITS ALLOCATED5
NAME OF LECTURER(S)Assistant Professor Erkan Özkarakaş
LEARNING OUTCOMES OF THE COURSE UNIT At the end of this course, the students;
1) Comprehends game design techniques.
2) Can transfer concept drawings to the 3rd dimension platform.
3) Will be able to design basic 3D modeling techniques.
4) Will be able to add texture, light and environments to 3D models.
5) Can develop player-oriented design.
MODE OF DELIVERYFace to face
PRE-REQUISITES OF THE COURSENo
RECOMMENDED OPTIONAL PROGRAMME COMPONENT
COURSE DEFINITIONIn this course, students will be able to use their plastic skills in the digital environment and turn the images created into computer game designs. At the same time, students will have information about the process of creating games and will have the opportunity to transfer this knowledge to the games they have developed. The aim of this course is to introduce students to the basic concepts and working principles of game design. In addition to the theoretical information presented weekly with the application, students are expected to develop a game (digital and non-digital) from the idea stage to the final product stage. Within the scope of this course; The game and its features, the psychological and sociological aspects of the game, the basic stages of the computer game design process and the features to be highlighted, the types and effects of computer games, the components of the game, the basic concepts of the history of game design, the logic of work, the graphic realism and pedagogical aspects of the games.
COURSE CONTENTS
WEEKTOPICS
1st Week Introduction, Explaining the content, purpose and objective of the course. Description of the history and theory of computer games.
2nd Week Basic Concepts and Elements in Game Design, Analysis and Analysis of the Structures of Games.
3rd Week Live drawing techniques. Graphicalize drawings of characters, objects and places.
4th Week Digitizing drawings and designs, drawing and coloring on the computer.
5th Week Storyboarding the game story.
6th Week Transferring 2D drawings to digital media, applications in the program.
7th Week Creating interactive games for the web using Flash.
8th Week Creating game animations using After Effects program.
9th Week Developing, manipulating, rendering animations in After Effects program.
10th Week Creating and editing multi-user games for the web.
11th Week Combination of Flash and After Effects programs. Adding digital effects. Creating games with mixed media look.
12th Week Transition to 3D computer environment. Character and space modeling techniques.
13th Week Adding light, texture and camera movements to 3D designs, Adding buttons to generated games.
14th Week Completing the final versions of the projects / End of year project submission / Presentations.
RECOMENDED OR REQUIRED READINGTracy Fullerton (2006). Game Design Workshop (2nd Edition). New York: Elsevier.
Brenda Brathwaite and Ian Schreiber (2011). Challenges for Game Designers. Boston: Charles River Media.
Schell, J. (2014) The Art of Game Design: A Book of Lenses, A K Peters/CRC Press.
Fullerton, Tracy. 2014. Game Design Workshop: A Playcentric Approach to Creating Innovative Games. 3rd Edition. Boca Raton: CRC Press.
PLANNED LEARNING ACTIVITIES AND TEACHING METHODSPractice,Project,Presentation,Lecture,Report Preparation
ASSESSMENT METHODS AND CRITERIA
 QuantityPercentage(%)
Project190
Attendance110
Total(%)100
Contribution of In-term Studies to Overall Grade(%)100
Contribution of Final Examination to Overall Grade(%)0
Total(%)100
ECTS WORKLOAD
Activities Number Hours Workload
Midterm exam111
Preparation for Quiz
Individual or group work3515
Preparation for Final exam155
Course hours14456
Preparation for Midterm exam166
Laboratory (including preparation)14114
Final exam133
Homework11010
Project22040
Total Workload150
Total Workload / 305
ECTS Credits of the Course5
LANGUAGE OF INSTRUCTIONTurkish
WORK PLACEMENT(S)No
  

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