At the end of this course, the students; 1) Comprehends game design techniques. 2) Can transfer concept drawings to the 3rd dimension platform. 3) Will be able to design basic 3D modeling techniques. 4) Will be able to add texture, light and environments to 3D models. 5) Can develop player-oriented design.
MODE OF DELIVERY
Face to face
PRE-REQUISITES OF THE COURSE
No
RECOMMENDED OPTIONAL PROGRAMME COMPONENT
COURSE DEFINITION
In this course, students will be able to use their plastic skills in the digital environment and turn the images created into computer game designs. At the same time, students will have information about the process of creating games and will have the opportunity to transfer this knowledge to the games they have developed. The aim of this course is to introduce students to the basic concepts and working principles of game design. In addition to the theoretical information presented weekly with the application, students are expected to develop a game (digital and non-digital) from the idea stage to the final product stage.
Within the scope of this course; The game and its features, the psychological and sociological aspects of the game, the basic stages of the computer game design process and the features to be highlighted, the types and effects of computer games, the components of the game, the basic concepts of the history of game design, the logic of work, the graphic realism and pedagogical aspects of the games.
COURSE CONTENTS
WEEK
TOPICS
1st Week
Introduction, Explaining the content, purpose and objective of the course. Description of the history and theory of computer games.
2nd Week
Basic Concepts and Elements in Game Design, Analysis and Analysis of the Structures of Games.
3rd Week
Live drawing techniques. Graphicalize drawings of characters, objects and places.
4th Week
Digitizing drawings and designs, drawing and coloring on the computer.
5th Week
Storyboarding the game story.
6th Week
Transferring 2D drawings to digital media, applications in the program.
7th Week
Creating interactive games for the web using Flash.
8th Week
Creating game animations using After Effects program.
9th Week
Developing, manipulating, rendering animations in After Effects program.
10th Week
Creating and editing multi-user games for the web.
11th Week
Combination of Flash and After Effects programs. Adding digital effects. Creating games with mixed media look.
12th Week
Transition to 3D computer environment. Character and space modeling techniques.
13th Week
Adding light, texture and camera movements to 3D designs, Adding buttons to generated games.
14th Week
Completing the final versions of the projects / End of year project submission / Presentations.
RECOMENDED OR REQUIRED READING
Tracy Fullerton (2006). Game Design Workshop (2nd Edition). New York: Elsevier. Brenda Brathwaite and Ian Schreiber (2011). Challenges for Game Designers. Boston: Charles River Media. Schell, J. (2014) The Art of Game Design: A Book of Lenses, A K Peters/CRC Press. Fullerton, Tracy. 2014. Game Design Workshop: A Playcentric Approach to Creating Innovative Games. 3rd Edition. Boca Raton: CRC Press.