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COURSE UNIT TITLECOURSE UNIT CODESEMESTERTHEORY + PRACTICE (Hour)ECTS
GAMIFICATION İTA446 - 3 + 0 5

TYPE OF COURSE UNITElective Course
LEVEL OF COURSE UNITBachelor's Degree
YEAR OF STUDY-
SEMESTER-
NUMBER OF ECTS CREDITS ALLOCATED5
NAME OF LECTURER(S)-
LEARNING OUTCOMES OF THE COURSE UNIT At the end of this course, the students;
1) Learn the differences between games, play and gamification; know the utilization areas of gamification.
2) Learn gamification models (D6, Octalysis and Hook Model), gamification elements (dynamics, mechanics and components) and player types.
3) Build gamified solutions.
MODE OF DELIVERYFace to face
PRE-REQUISITES OF THE COURSENo
RECOMMENDED OPTIONAL PROGRAMME COMPONENTNone
COURSE DEFINITIONThe aim of this course is to teach the theory of gamification and help students create solutions using gamification.
COURSE CONTENTS
WEEKTOPICS
1st Week Introduction: Scope and objectives of the course
2nd Week Game, Play and Gamification
3rd Week Gamification Elements (Dynamics, Mechanics, Components)
4th Week The Psychology of Gamification (Intrinsic and Extrinsic Motivation: Self Determination Theory, SAPS Model, Flow Theory)
5th Week Fun Types (Hard Fun, People Fun, Easy Fun, Serios Fun) and Player Types
6th Week Gamification Design Frameworks (D6, Octalysis and Hook)
7th Week Gamification Design Frameworks (D6, Octalysis and Hook)
8th Week Mid-term
9th Week Utilization Areas of gamification: Physical and Digital
10th Week Gamification Examples Designing
11th Week Gamified Solutions Designing
12th Week Gamified Solutions Designing
13th Week Gamified Solutions Designing
14th Week Presantations
RECOMENDED OR REQUIRED READINGCsikszentmihalyi, Mihaly. (2018). Mutluluk Bilimi Akış. (Barış Satılmış. Çev.) Ankara: Buzdağı Yayınevi.

Herger, Mario. (2014). Enterprise Gamification: Engaging People by Letting Them Have Fun. CreateSpace Independent Publishing Platform.

Kapp, Karl M.; Blair, Lucas; Mesch, Rich. (2014). The Gamification of Learning and Instruction Fieldbook.: Ideas into Practice. San Francisco: Wiley.

Kapp, Karl. M. (2012). The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. San Francisco: Pfeiffer.

Werbach, Kevin; Hunter, Dan (2015). The Gamification Toolkit: Dynamics, Mechanics, and Components for the Win. Philadelphia: Wharton Digital Press.

Yılmaz, Altuğ E. (2016). Herkes İçin Oyunlaştırma. İstanbul: Abaküs Yayınları.

Zichermann, Gabe; Cunningham, Christopher. (2011). Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps. CA: O?Reilly Media.
PLANNED LEARNING ACTIVITIES AND TEACHING METHODSCase Study,Practice,Presentation,Discussion,Problem Solving
ASSESSMENT METHODS AND CRITERIA
 QuantityPercentage(%)
Mid-term140
Project150
Attendance110
Total(%)100
Contribution of In-term Studies to Overall Grade(%)100
Contribution of Final Examination to Overall Grade(%)0
Total(%)100
ECTS WORKLOAD
Activities Number Hours Workload
Midterm exam111
Preparation for Quiz
Individual or group work14342
Preparation for Final exam11212
Course hours14342
Preparation for Midterm exam11010
Laboratory (including preparation)
Final exam133
Homework22040
Total Workload150
Total Workload / 305
ECTS Credits of the Course5
LANGUAGE OF INSTRUCTIONTurkish
WORK PLACEMENT(S)No
  

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