At the end of this course, the students; 1) Know the Customer Experience (CX) processes. Using the interaction design process, ask real questions about customer experience problems, discover problems, create innovative ideas, produce solutions through design, and test the solutions produce. Learn sustainability by experiencing feedback. 2) Learn how to make an effective presentation by presenting two term project both in a mini video clip and face to face.
MODE OF DELIVERY
Face to face
PRE-REQUISITES OF THE COURSE
Yes(İTA439)
RECOMMENDED OPTIONAL PROGRAMME COMPONENT
None
COURSE DEFINITION
Within the scope of this course, students, building upon the knowledge gained in the ITA439 Interaction Design I course, will be able to use human-oriented design basics and principles; learn to solve a product, service or social responsibility communication design problem in an interactive group work and to develop communication design products.
COURSE CONTENTS
WEEK
TOPICS
1st Week
design 1 Handling Project Topic in terms of Customer Experience issue(s), output miro
- What is Customer Experience (CX Customer Experience)? Case study examples to understand customer experience processes, general knowledge of customer segmentation by market and experience
- Customer Experience The existence and importance of the problem, the feasibility and impact of the solution
- Presenting the problem with numbers, data, graphs, emotional stories and quotes
2nd Week
User Experience (UX). Customer Experience (CX) and User Interface Experience (UI). User Experience Process and Roles
- Project management. Project Management Outputs and Tools
- UX Research. UX Research Output and Tools
- Innovation Design. Innovation Design Outputs and Tools
- Interaction Design. Interaction Design Output and Tools
- Optimization. Optimization Output and Tools
- User Interface (UI). User Interface, Output and Tools
- (Midterm 20 points)
3rd Week
Project Implementation 02 -Brief Receiving Process. Starbucks Customer Experience and Mobile User Experience Problems.
- Brief Components. User Experience Team and Customer.
- Goals, Expectations, Constraints-Limits, Target Audience, Competitors
4th Week
Project Implementation_03 Empathy Field Research Process.
- An overview of the wide range Used in UX Research,
- Benchmark, Card Grouping, Netnography field research within the scope of the brief
5th Week
Project Implementation_04 Synthesis process of Empathy Field Research, via Miro
- User Interviews, Persona / Proto Persona, Output indesign
- Benchmark map, Output indesign
- Netnography map, Output indesign
- Creation of Card Grouping and App Navigation. Output illustrator
- (Midterm 20 points)
Project Implementation_11 Testing Process via Figma
- Each student prepares a case report on the solution of the Problem. Output word file
- (Midterm 20 points)
13th Week
Project Implementation_12 Testing Process via Figma
- 3-minute filming of the application via loom
- Mockup, Output photoshop.
14th Week
Presentation 20 points
RECOMENDED OR REQUIRED READING
By IDEO.org The Field Guide to Human Centred Design Toolkit, 1st Edition 2015 ISBN: 978-0-9914063-1-9
(2004) Görsel iletişim ve grafik tasarım, İnkılap Yayınları.
DRAZE, D. and PALOUDA A. (2005) Design Studio: Integrating Art & Thinking, Prufrock Press.
BALDWIN J. and ROBERTS J. (2006) Visual Communication: From Theory to Practice, AVA Publishing.
ASPELUND K. (2006) The Design Process. Fairchild Pub.