TYPE OF COURSE UNIT | Compulsory Course |
LEVEL OF COURSE UNIT | Bachelor's Degree |
YEAR OF STUDY | 4 |
SEMESTER | Seventh Term (Fall) |
NUMBER OF ECTS CREDITS ALLOCATED | 5 |
NAME OF LECTURER(S) | Assistant Professor Banu Erşanlı Taş
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LEARNING OUTCOMES OF THE COURSE UNIT |
At the end of this course, the students; 1) Know Human-Centered Design and User-Centered Design Processes. Using the human-oriented design process, discover real questions and real problems and generate solutions through design.
2) Make research and synthesis using User-Oriented Research Methods, define the problem, generate innovative ideas, develop innovative designs and test what have developed. Learn sustainability by experiencing with feedback. 3) Also deal with the solution created during the Human/User Oriented Design process as a communication design problem and organize a promotional campaign using various mediums.
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MODE OF DELIVERY | Face to face |
PRE-REQUISITES OF THE COURSE | No |
RECOMMENDED OPTIONAL PROGRAMME COMPONENT | None |
COURSE DEFINITION | Within the scope of this course, students will be able to use human-oriented design basics and principles; learn to solve a product, service or social responsibility communication design problem in an interactive group work and to develop communication design products. |
COURSE CONTENTS | WEEK | TOPICS |
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1st Week | Explanation of the scope, goals and objectives of the course | 2nd Week | Explanation of internet, web, mobile, interface and interaction concepts | 3rd Week | Human Computer Interaction (HCI) | 4th Week | Beginning of mobile application and interface design via Adobe Illustrator program | 5th Week | Mobile App design project application | 6th Week | Mobile App design project implementation continued / feedback | 7th Week | Latest feedback for Mobile App interface design and information about visa | 8th Week | Midterm | 9th Week | Mobile Game design project application | 10th Week | Demonstrating Mobile Game design project application examples and giving feedback | 11th Week | Mobile Game design project application continued / feedback | 12th Week | Information about the final project and feedback on designs | 13th Week | Completion of Mobile Game design project application | 14th Week | Completion and presentation of projects | 15th Week | Project Implementation_10 Testing Process via Figma
- Each student prepares a case report on the solution of the Problem. Output word file
- (Midterm 20 points) | 16th Week | Project Implementation_11 Testing Process via Figma
- 3-minute filming of the application via loom
- Mockup, Output photoshop. | 17th Week | Presentation 20 points |
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RECOMENDED OR REQUIRED READING | By IDEO.org -The Field Guide to Human Centred Design Toolkit?, 1st Edition 2015 ISBN: 978-0-9914063-1-9
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PLANNED LEARNING ACTIVITIES AND TEACHING METHODS | Case Study,Practice,Project,Problem Solving,Discussion,Lecture |
ASSESSMENT METHODS AND CRITERIA | | Quantity | Percentage(%) |
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Mid-term | 3 | 40 | Total(%) | | 40 | Contribution of In-term Studies to Overall Grade(%) | | 40 | Contribution of Final Examination to Overall Grade(%) | | 60 | Total(%) | | 100 |
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ECTS WORKLOAD |
Activities |
Number |
Hours |
Workload |
Midterm exam | 3 | 1 | 3 | Preparation for Quiz | | | | Individual or group work | 3 | 30 | 90 | Preparation for Final exam | 1 | 10 | 10 | Course hours | 14 | 3 | 42 | Preparation for Midterm exam | 3 | 2 | 6 | Laboratory (including preparation) | | | | Final exam | 1 | 2 | 2 | Homework | | | | Total Workload | | | 153 |
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Total Workload / 30 | | | 5,1 |
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ECTS Credits of the Course | | | 5 |
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LANGUAGE OF INSTRUCTION | Turkish |
WORK PLACEMENT(S) | No |
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