At the end of this course, the students; 1) Knows game and game types. 2) Explains the importance of play in mathematics teaching. 3) Knows and explains the theoretical approaches to play. 4) Knows the games developed for mathematics and applies them in the classroom. 5) Knows, develops and applies technology-supported game types in the classroom.
MODE OF DELIVERY
Face to face
PRE-REQUISITES OF THE COURSE
No
RECOMMENDED OPTIONAL PROGRAMME COMPONENT
None.
COURSE DEFINITION
The students taking this course are expected to have knowledge about games and types of games, to recognize the contributions of games to mathematics education, and to engage in practices related to integrating games into mathematics lessons. This course covers topics such as the importance of games in mathematics education, theoretical approaches to games, logic, mathematics, and intelligence games/puzzles, interaction between mathematics and games, examination of some games developed by mathematicians, cultural mathematics games, game theory, and technology-supported mathematics games.
COURSE CONTENTS
WEEK
TOPICS
1st Week
Games and types of games
2nd Week
Games and types of games
3rd Week
The importance of games in mathematics education
4th Week
Theoretical approaches to games
5th Week
Theoretical approaches to games
6th Week
Logic, mathematics, intelligence games/puzzles
7th Week
Logic, mathematics, intelligence games/puzzles
8th Week
Midterm exam
9th Week
Interaction between mathematics and games
10th Week
Examination of some games developed by mathematicians
11th Week
Examination of some games developed by mathematicians
12th Week
Cultural mathematics games, game theory
13th Week
Technology-supported mathematics games - Project presentation
14th Week
General review
RECOMENDED OR REQUIRED READING
Ke, F. (2008). A case study of computer gaming for math: Engaged learning from gameplay?. Computers & education, 51(4), 1609-1620. Kebritchi, M., Hirumi, A., & Bai, H. (2010). The effects of modern mathematics computer games on mathematics achievement and class motivation. Computers & education, 55(2), 427-443. Kim, S., & Chang, M. (2010). Computer games for the math achievement of diverse students. Journal of Educational Technology & Society, 13(3), 224. Bai, H., Pan, W., Hirumi, A., & Kebritchi, M. (2012). Assessing the effectiveness of a 3?D instructional game on improving mathematics achievement and motivation of middle school students. British Journal of Educational Technology, 43(6), 993-1003. Ke, F. (2013). Computer-game-based tutoring of mathematics. Computers & Education, 60(1), 448-457.