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COURSE UNIT TITLECOURSE UNIT CODESEMESTERTHEORY + PRACTICE (Hour)ECTS
TEACHING MATHEMATICS WITH GAMES EMT454 - 3 + 0 4

TYPE OF COURSE UNITElective Course
LEVEL OF COURSE UNITBachelor's Degree
YEAR OF STUDY-
SEMESTER-
NUMBER OF ECTS CREDITS ALLOCATED4
NAME OF LECTURER(S)-
LEARNING OUTCOMES OF THE COURSE UNIT At the end of this course, the students;
1) Knows game and game types.
2) Explains the importance of play in mathematics teaching.
3) Knows and explains the theoretical approaches to play.
4) Knows the games developed for mathematics and applies them in the classroom.
5) Knows, develops and applies technology-supported game types in the classroom.
MODE OF DELIVERYFace to face
PRE-REQUISITES OF THE COURSENo
RECOMMENDED OPTIONAL PROGRAMME COMPONENTNone.
COURSE DEFINITIONThe students taking this course are expected to have knowledge about games and types of games, to recognize the contributions of games to mathematics education, and to engage in practices related to integrating games into mathematics lessons. This course covers topics such as the importance of games in mathematics education, theoretical approaches to games, logic, mathematics, and intelligence games/puzzles, interaction between mathematics and games, examination of some games developed by mathematicians, cultural mathematics games, game theory, and technology-supported mathematics games.
COURSE CONTENTS
WEEKTOPICS
1st Week Games and types of games
2nd Week Games and types of games
3rd Week The importance of games in mathematics education
4th Week Theoretical approaches to games
5th Week Theoretical approaches to games
6th Week Logic, mathematics, intelligence games/puzzles
7th Week Logic, mathematics, intelligence games/puzzles
8th Week Midterm exam
9th Week Interaction between mathematics and games
10th Week Examination of some games developed by mathematicians
11th Week Examination of some games developed by mathematicians
12th Week Cultural mathematics games, game theory
13th Week Technology-supported mathematics games - Project presentation
14th Week General review
RECOMENDED OR REQUIRED READINGKe, F. (2008). A case study of computer gaming for math: Engaged learning from gameplay?. Computers & education, 51(4), 1609-1620.
Kebritchi, M., Hirumi, A., & Bai, H. (2010). The effects of modern mathematics computer games on mathematics achievement and class motivation. Computers & education, 55(2), 427-443.
Kim, S., & Chang, M. (2010). Computer games for the math achievement of diverse students. Journal of Educational Technology & Society, 13(3), 224.
Bai, H., Pan, W., Hirumi, A., & Kebritchi, M. (2012). Assessing the effectiveness of a 3?D instructional game on improving mathematics achievement and motivation of middle school students. British Journal of Educational Technology, 43(6), 993-1003.
Ke, F. (2013). Computer-game-based tutoring of mathematics. Computers & Education, 60(1), 448-457.
PLANNED LEARNING ACTIVITIES AND TEACHING METHODSLecture,Discussion,Questions/Answers,Presentation,Project
ASSESSMENT METHODS AND CRITERIA
 QuantityPercentage(%)
Assignment140
Project260
Total(%)100
Contribution of In-term Studies to Overall Grade(%)100
Contribution of Final Examination to Overall Grade(%)0
Total(%)100
ECTS WORKLOAD
Activities Number Hours Workload
Midterm exam000
Preparation for Quiz
Individual or group work12224
Preparation for Final exam
Course hours14342
Preparation for Midterm exam
Laboratory (including preparation)
Final exam
Homework11010
Project22040
Total Workload116
Total Workload / 303,86
ECTS Credits of the Course4
LANGUAGE OF INSTRUCTIONTurkish
WORK PLACEMENT(S)No
  

KEY LEARNING OUTCOMES (KLO) / MATRIX OF LEARNING OUTCOMES (LO)
LO1LO2LO3LO4LO5
K1  X        
K2  X        
K3         
K4  X        
K5         
K6        X   X
K7         
K8  X   X   X   X   X
K9         
K10