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COURSE UNIT TITLECOURSE UNIT CODESEMESTERTHEORY + PRACTICE (Hour)ECTS
CREATIVE CULTURAL INDUSTRIES AND GAME DEVELOPMENT İLF300 - 3 + 0 5

TYPE OF COURSE UNITElective Course
LEVEL OF COURSE UNITBachelor's Degree
YEAR OF STUDY-
SEMESTER-
NUMBER OF ECTS CREDITS ALLOCATED5
NAME OF LECTURER(S)Professor Gilman Senem Gençtürk Hızal
LEARNING OUTCOMES OF THE COURSE UNIT At the end of this course, the students;
1) Define and explain the creative cultutral industires.
2) Can define game industry, history of games and game development steps.
3) Can define creative cultural industries and game industry as an professional field.
MODE OF DELIVERYFace to face
PRE-REQUISITES OF THE COURSENo
RECOMMENDED OPTIONAL PROGRAMME COMPONENTNone
COURSE DEFINITIONThis course conveys theoretical developments and practical experience through the game industry, which is one of the fastest growing, most dynamic and important employment areas of the Creative Cultural Industries. It gives the basics to effectively apply the combination of innovative ideas, talents, applied skills and entrepreneurial spirit in the gaming industry at the crossroads of Creative Cultural Industries with digital technologies. Unlike the emphasis on software development in the game industry, the course prioritizes the psychological and social components of the game. Students develop a proposal for a new product / business and combine their practical work with the concept the course.
COURSE CONTENTS
WEEKTOPICS
1st Week Introduction.
2nd Week Creative Cultural Industries (CCI) and Game.
3rd Week History of Games and Culture.
4th Week Psychology of Game & Game Idea Development.
5th Week Introduction to Game Design & Structure of Games.
6th Week Structural Components.
7th Week Dynamic Components.
8th Week System Dynamics.
9th Week Game Concept Presentation.
10th Week Creative Aconomy and Roles in Game Industry.
11th Week Prototyping.
12th Week Prototyping.
13th Week Intellectual Property Rights of Games.
14th Week Presentation of Prototypes.
RECOMENDED OR REQUIRED READING1. Hartley, J. (2018), Yaratıcı Kültür Endüstrilerinde Temel Kavramlar, BÜ Yayınları. RECOMENDED OR REQUIRED READING
2. Caves, R. (2000). Creative Industries: Contracts between Arts and Commerce, Cambridge: Harward University Press.
3. Florida, R. (2002). The Rise of the Creative Class, New York: Basic Books.
4. Hartley, J. (2005) Creative Industries. Oxford: Wiley-Blackwell.
5. Howkins, J. (2001). The Creative Economy: How People Make Money fromIdeas, London: Allen Lane.
6. And, M. (2003). Oyun ve Bügü: Türk Kültüründe Oyun Kavramı. İstanbul: Yapı Kredi Yayınları.
7. Brathwaite, B., & Schreiber, I. (2009). Challenges for Game Designers. Boston: Course Technology.
8. Csikszentmihalyi, M. (1990). The Psychology of Optimal Experience. London: Harper Perennial Modern Classics.
9. Fullerton, T. (2008). Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games. Burlington, MA: A.K. Peters/CRC Press.
10. Huizinga, J. H. (1980). Homo Ludens: Study of the Play Element in Culture London: Routledge.
11. Jagoda, P. (2017). Videogame Criticism and Games in the Twenty-First Century. American Literary History, 29(1), 205-218. doi:10.1093/alh/ajw064
12. Jenkins, H. (2004). Game design as narrative. Computer, 44(53), 118-130.
13. Newman, J. (2004). Videogames. London: Routledge.
14. Novak, J. (2011). Game Development Essentials: An Introduction. Clifton Park, NY: Delmar Cengage Learning.
15. Salen, K., & Zimmerman, E. (2003). Rules of Play: Game Design Fundamentals. Cambridge: The MIT Press.
PLANNED LEARNING ACTIVITIES AND TEACHING METHODSLecture,Project,Practice,Problem Solving,Discussion
ASSESSMENT METHODS AND CRITERIA
 QuantityPercentage(%)
Mid-term130
Project130
Total(%)60
Contribution of In-term Studies to Overall Grade(%)60
Contribution of Final Examination to Overall Grade(%)40
Total(%)100
ECTS WORKLOAD
Activities Number Hours Workload
Midterm exam122
Preparation for Quiz
Individual or group work
Preparation for Final exam13030
Course hours14342
Preparation for Midterm exam12020
Laboratory (including preparation)
Final exam122
Homework
Project15050
Total Workload146
Total Workload / 304,86
ECTS Credits of the Course5
LANGUAGE OF INSTRUCTIONTurkish
WORK PLACEMENT(S)No
  

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